AoeStats
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Arena

510270197Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 51m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1028
+12
🇫🇷 Tatars · France
961
+14
🇪🇬 Britons · Egypt
907
+16
🇮🇹 Danes · Italy
945
-15
🇷🇴 Teutons · Romania
930
-14
🇮🇹 Franks · Italy
899
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,954 10:55 15:51 30:49 ⛏ Fast Castle
38 1,929 12:17 16:20 34:40 ⛏ Fast Castle
25 1,263 10:51 21:14 38:39 ⛏ Fast Castle
23 1,172 11:08 17:22 36:07 ⛏ Fast Castle
18 910 10:45 16:31 35:20 ⛏ Fast Castle
14 737 9:56 15:50 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,735 14,420 15,950 4,300 54,405 65,521
19,335 16,795 11,595 3,220 50,945 66,330
19,335 12,945 11,765 2,840 46,885 53,834
18,720 12,380 9,565 1,675 42,340 44,084
15,785 12,115 8,370 750 37,020 43,896
14,795 10,540 8,905 2,575 36,815 45,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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