Arabia
510099925Analyzed4v4 RM
·
2d ago on Sep 29, 2026·
10m 54s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,168 analysed team-game players on Arabia.
Donald
D
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
0
vs 31
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
not.matiasz
D
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
18
vs 31
btm 19%
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 5:04 of the first 10:54 — keep villagers queued
-pilavboy-*
S
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
58
vs 31
top 9%
First military
10:27
vs 11:39
top 28%
▲
High eAPM (58) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 2s across the first 10:54
jochizan
C
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
24
vs 31
btm 31%
▼
Town centers idle 4:14 of the first 10:54 — keep villagers queued
xxzxg_Nono
B
Feudal Age
10:15
vs 10:18
top 48%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
37
vs 31
top 38%
▲
Town centers almost never idle — 7s across the first 10:54
Konig
C
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
24
vs 31
btm 31%
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 35s across the first 10:54
XIXXIXXI
B
Feudal Age
9:54
vs 10:18
top 38%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
27
vs 31
btm 41%
礁溪羅志祥
A
Feudal Age
10:16
vs 10:18
top 49%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
45
vs 31
top 23%
▲
High eAPM (45) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 2s across the first 10:54