AoeStats
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Arabia

510099925Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 10m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1058
+13
🇨🇳 Sicilians · China
1001
+15
🇦🇺 Turks · Australia
962
+17
🇨🇳 Celts · China
932
+19
🇹🇷 Teutons · Türkiye
1015
-17
🇵🇪 Mongols · Peru
1007
-17
🇫🇷 Romans · France
979
-16
🇦🇷 Magyars · Argentina
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 636 — — — ⚔ Drush
45 496 10:16 — —
37 402 10:15 — —
27 296 9:54 — —
24 259 — — —
24 258 — — —
18 199 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,150 845 0 0 2,995 3,525
1,850 656 60 0 2,566 2,948
2,100 432 0 0 2,532 2,569
1,600 400 50 0 2,050 2,561
1,300 450 50 0 1,800 2,233
650 225 0 0 875 995
550 225 50 0 825 704
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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