AoeStats
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Arena

510037570Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 51m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1023
+14
🇺🇸 Teutons · United States
1016
+14
🇨🇦 Georgians · Canada
808
+22
🇨🇳 Bohemians · China
990
-18
🇧🇷 Franks · Brazil
955
-16
🇺🇸 Bulgarians · United States
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,911 11:14 14:46 34:36 ⛏ Fast Castle
31 1,608 10:10 17:34 36:33 ⛏ Fast Castle
27 1,416 11:57 17:48 28:55 ⛏ Fast Castle
21 1,094 11:17 16:09 — ⛏ Fast Castle
20 1,049 10:48 16:04 38:13 ⛏ Fast Castle
16 853 11:52 16:11 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,345 15,775 21,490 3,140 67,750 73,938
16,380 25,075 14,465 3,230 59,150 79,469
20,385 15,445 9,510 2,810 48,150 56,871
22,125 9,790 12,175 3,550 47,640 66,309
13,825 12,330 4,780 850 31,785 37,306
7,620 6,990 1,990 1,500 18,100 21,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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