AoeStats
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Pilgrims

509287800Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 25m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
980
+12
🇦🇷 Vikings · Argentina
871
+16
🇦🇷 Turks · Argentina
851
+17
🇺🇸 Turks · United States
887
-15
🇩🇪 Britons · Germany
886
-15
🇩🇪 Franks · Germany
884
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,512 13:57 24:59 — ⚔ Fish Boom into Towers FC
29 737 11:05 — — ⛏ Fish Boom
27 692 12:53 23:01 — ⚔ Fish Boom into M@A
17 444 12:46 20:35 — ⚔ FC into Scouts
15 380 10:05 — — ⚔ Fish Boom into Archers into Skirms
8 208 16:19 — — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,975 5,775 2,825 750 17,325 16,923
4,160 3,403 535 110 8,208 11,755
3,655 3,140 785 100 7,680 7,986
3,600 2,826 300 350 7,076 7,216
2,275 2,360 290 225 5,150 6,519
1,550 2,102 415 350 4,417 4,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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