AoeStats
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Pilgrims

509286061Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 6m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
968
+12
🇦🇷 Vikings · Argentina
854
+17
🇦🇷 Dravidians · Argentina
832
+19
🇻🇳 Cumans · Vietnam
902
-17
🇨🇳 Armenians · China
880
-16
🇨🇳 Mongols · China
854
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 344 — — —
34 224 — — — ⛏ Fish Boom
29 193 — — —
28 188 — — —
27 178 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 1,450 0 100 2,150 1,834
600 475 50 100 1,225 589
650 325 50 100 1,125 876
170 630 50 100 950 480
0 300 0 0 300 190
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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