AoeStats
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African Clearing

510402571Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1514
+12
🇧🇷 Burgundians · Brazil
1484
+13
🇧🇷 Spanish · Brazil
1468
+14
🇨🇱 Varangians · Chile
1436
+15
🇮🇹 Hindustanis · Italy
1463
-15
1455
-15
🇮🇹 Chinese · Italy
1383
-12
🇮🇹 Huns · Italy
1373
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,482 14:02 17:54 40:06 ⛏ Fish Boom FC
46 2,383 13:52 18:37 37:09 ⚔ M@A FC
45 2,297 14:29 19:18 45:29 ⛏ Fast Castle
41 2,116 13:16 24:59 43:19 ⚔ Scout Rush
39 1,983 13:47 18:05 42:51 ⛏ Fast Castle
34 1,758 14:28 25:28 39:02 ⚔ Fish Boom into Scouts
34 1,758 12:21 16:12 34:34 ⛏ Fast Castle
29 1,493 12:37 21:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,920 17,625 12,360 3,885 63,790 75,138
29,175 14,866 10,480 2,460 56,981 62,702
27,585 11,141 11,755 2,400 52,881 58,290
21,650 10,519 11,810 3,950 47,929 52,200
13,045 21,267 11,225 1,905 47,442 51,196
14,400 15,036 11,355 3,650 44,441 50,109
17,830 10,701 6,340 1,150 36,021 39,731
9,935 7,361 425 1,400 19,121 19,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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