AoeStats
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Arena

509960746Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 39m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Muisca · Italy
1429
+16
🇮🇹 Portuguese · Italy
1393
+18
🇮🇹 Varangians · Italy
1383
+18
🇩🇪 Bohemians · Germany
1442
-18
🇩🇪 Ethiopians · Germany
1439
-18
1408
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,098 10:58 14:29 30:06 ⚔ FC into Scouts
50 1,975 10:41 14:28 39:34 ⛏ Fast Castle
39 1,533 10:31 14:13 27:09 ⛏ Fast Castle
37 1,451 11:11 14:31 32:51 ⚔ FC into Scouts
32 1,274 10:57 15:13 27:24 ⛏ Fast Castle
30 1,187 10:26 14:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,700 22,238 14,470 995 52,403 58,188
12,185 17,525 12,680 2,165 44,555 52,004
19,505 10,095 9,345 1,550 40,495 48,138
12,465 10,455 7,930 965 31,815 34,706
13,840 9,270 5,265 300 28,675 32,524
7,575 7,970 250 1,235 17,030 20,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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