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Lombardia

509902018Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 9m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1093
+15
🇨🇦 Varangians · Canada
1062
+17
🇫🇷 Mongols · France
1047
+17
🇲🇽 Khitans · Mexico
1045
+17
🇹🇼 Mapuche · Taiwan
1101
-18
🇹🇷 Bohemians · Türkiye
1097
-17
🇹🇼 Franks · Taiwan
1057
-16
🇨🇳 Turks · China
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 522 — — —
52 501 — — —
44 422 — — —
42 409 — — —
42 402 — — —
30 292 8:55 — —
19 179 — — —
19 185 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 480 50 0 2,530 2,708
1,800 675 50 0 2,525 2,449
2,000 350 0 0 2,350 2,837
1,350 631 50 0 2,031 2,538
1,250 714 50 0 2,014 1,873
1,450 402 50 0 1,902 2,281
1,400 300 0 0 1,700 2,204
1,150 375 0 0 1,525 2,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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