AoeStats
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Pilgrims

508980682Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 31m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
65 2,066 13:02 24:54 — ⚔ Fish Boom into Galleys into Archers into Towers into Scouts
30 947 10:40 20:40 — ⚔ Fish Boom into Scouts
22 708 16:05 23:34 — ⚔ Fish Boom into Drush into Fire Galleys FC
19 610 10:35 17:37 — ⛏ Fish Boom FC
17 553 14:12 20:15 — ⛏ Fish Boom
16 517 12:24 28:51 — ⚔ Fish Boom into Towers FC
15 467 11:55 23:16 — ⚔ Scouts into Archers
9 275 14:04 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,310 6,600 3,855 1,500 19,265 20,925
9,815 6,085 2,430 300 18,630 21,038
6,225 9,597 1,135 1,225 18,182 18,843
6,520 8,125 1,940 850 17,435 20,753
7,870 5,740 2,085 1,675 17,370 18,076
4,925 6,636 1,810 755 14,126 18,272
3,495 3,210 1,015 380 8,100 10,864
2,800 2,895 400 880 6,975 6,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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