AoeStats
← ...CGR...

Four Lakes

508943576Analyzed
1v1 RM · 6d ago on Sep 24, 2026· 48m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
753
+15
🇹🇷 Turks · Türkiye
722
-15
...CGR... 79 units ordered
Janissary33
Scout Cavalry11
Battering Ram8
Man-at-Arms6
Monk4
Long Swordsman4
Camel Scout4
Archer3
Spearman3
Fire Galley3
First military 12:40 — Archer
Palto 140 units ordered
Huskarl78
Halberdier21
Fire Galley13
Man-at-Arms10
Long Swordsman9
Militia3
Demolition Raft2
Spearman2
Trebuchet2
First military 17:13 — Militia

Counter units

Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
...CGR...’s army and what beats it
Janissary ×33 trained
beaten bySkirmisher +3
Scout Cavalry ×11 trained
beaten bySpearman +15Camel Rider +9
Battering Ram ×8 trained
beaten byBombard Cannon +20Mangonel +12Eagle Scout +3
Palto’s army and what beats it
Huskarl ×78 trained
beaten byHand Cannoneer +10Scorpion +1
Halberdier ×21 trained
beaten byHand Cannoneer +11Skirmisher +3Archer +3
Fire Galley ×13 trained
beaten byBombard Cannon +40Spearman +9Camel Rider +5
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