MegaRandom
505449398Analyzed2v2 RM
·
23d ago on Sep 9, 2026·
47m 22s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 152,982 analysed team-game players on MegaRandom.
Charlie Brown
A
Feudal Age
9:29
vs 11:14
top 11%
Castle Age
16:24
vs 20:18
top 16%
Imperial Age
31:31
vs 37:20
top 11%
eAPM
9
vs 28
btm 5%
First military
20:14
vs 14:32
btm 19%
▲
Fast Feudal Age at 9:29 — faster than 89% of analysed players on MegaRandom
▲
Fast Castle Age at 16:24 — faster than 84% of analysed players on MegaRandom
▲
Fast Imperial Age at 31:31 — faster than 89% of analysed players on MegaRandom
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom after the Feudal click (24:42) — usually safest before it
▲
Town centers almost never idle — 4s across the first 16:24
Kostuklu/E/
B
Feudal Age
10:52
vs 11:14
top 41%
Castle Age
20:17
vs 20:18
top 50%
Imperial Age
38:49
vs 37:20
btm 39%
eAPM
35
vs 28
top 33%
First military
20:37
vs 14:32
btm 18%
▲
Town centers almost never idle — 9s across the first 20:17
Maxi10cn6561
C
Feudal Age
14:05
vs 11:14
btm 9%
Castle Age
22:02
vs 20:18
btm 34%
Imperial Age
31:35
vs 37:20
top 11%
eAPM
11
vs 28
btm 8%
First military
24:53
vs 14:32
btm 8%
▼
Slow Feudal Age at 14:05 — slower than 91% of analysed players on MegaRandom
▲
Fast Imperial Age at 31:35 — faster than 89% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 24:53 (Monk) — later than 92% of analysed players on MegaRandom
▲
Town centers almost never idle — 5s across the first 22:02
Captain_S7
B
Feudal Age
11:23
vs 11:14
btm 46%
Castle Age
16:17
vs 20:18
top 15%
Imperial Age
—
vs 37:20
btm 0%
eAPM
23
vs 28
btm 37%
First military
20:16
vs 14:32
btm 19%
▲
Fast Castle Age at 16:17 — faster than 85% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 39s across the first 16:17