AoeStats
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MegaRandom

505449398Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 47m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
650
+15
🇬🇧 Huns · United Kingdom
449
+23
🇨🇳 Khmer · China
639
-20
🇦🇷 Britons · Argentina
597
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,676 10:52 20:17 38:49 ⛏ Fast Castle
23 1,069 11:23 16:17 — ⛏ Fast Castle
11 523 14:05 22:02 31:35 ⛏ Fast Castle
9 431 9:29 16:24 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,005 17,080 15,025 11,040 74,150 83,120
14,475 11,302 11,025 3,380 40,182 44,103
10,900 10,485 3,220 6,800 31,405 35,823
10,990 5,740 5,665 2,250 24,645 31,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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