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African Clearing

511022193Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1961
+6
🇹🇼 Varangians · Taiwan
1819
+10
🇹🇼 Saracens · Taiwan
1613
+18
🇹🇼 Vietnamese · Taiwan
1588
+18
🇨🇳 Varangians · China
1732
-15
🇧🇷 Armenians · Brazil
1712
-14
🇦🇷 Bulgarians · Argentina
1658
-12
🇩🇪 Berbers · Germany
1618
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,745 14:03 17:23 38:43 ⛏ Fast Castle
54 2,340 12:17 34:38 — ⚔ Towers into Scouts
51 2,226 12:41 19:37 — ⚔ Archer Rush
43 1,868 13:36 17:37 37:49 ⚔ Fish Boom FC into Scouts
43 1,893 12:21 24:48 — ⚔ M@A into Towers
42 1,823 10:59 22:27 42:26 ⚔ Drush into Archers
42 1,817 14:28 18:07 39:41 ⛏ Fish Boom FC
30 1,313 12:25 16:09 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,800 14,131 15,195 1,810 54,936 57,332
19,885 12,455 6,460 2,900 41,700 45,878
13,600 12,763 6,745 2,450 35,558 38,583
16,140 8,469 5,810 2,580 32,999 34,266
11,125 7,318 2,370 2,400 23,213 22,623
11,095 7,821 2,070 1,680 22,666 26,625
6,780 7,841 4,390 1,855 20,866 21,879
6,395 3,285 1,245 1,125 12,050 11,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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