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Lombardia

508954654Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 66m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1055
+18
🇩🇪 Persians · Germany
1051
+18
🇫🇷 Varangians · France
1032
+19
🇬🇧 Maya · United Kingdom
1024
+19
🇪🇸 Lithuanians · Spain
1111
-20
🇧🇷 Spanish · Brazil
1106
-19
🇩🇪 Teutons · Germany
1078
-18
🇺🇸 Cumans · United States
1066
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,809 10:03 15:19 31:26 ⛏ Fast Castle
38 2,535 12:03 16:51 42:27 ⛏ Fast Castle
31 2,078 11:14 16:19 33:34 ⛏ Fast Castle
25 1,662 12:17 17:42 41:04 ⛏ Fast Castle
23 1,548 11:36 18:03 47:46 ⛏ Fast Castle
21 1,400 12:00 15:52 30:47 ⛏ Fast Castle
21 1,417 10:35 24:36 38:59 ⛏ Fast Castle
20 1,318 12:17 16:31 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,200 19,890 23,920 2,440 107,450 113,828
48,585 23,452 24,420 850 97,307 102,376
41,510 19,830 11,530 5,785 78,655 105,615
40,745 17,217 14,275 2,255 74,492 91,244
39,765 15,410 15,480 3,695 74,350 84,298
35,095 19,096 8,975 4,770 67,936 72,857
12,725 23,084 16,405 5,955 58,169 67,473
12,925 17,457 9,425 2,705 42,512 48,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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