AoeStats
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Nomad

510227517Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 49m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1179
+8
🇲🇽 Vietnamese · Mexico
1099
+11
🇲🇽 Mongols · Mexico
1072
+36
🇲🇽 Hindustanis · Mexico
1046
+13
🇺🇸 Spanish · United States
1041
-13
🇰🇿 Ethiopians · Kazakhstan
1017
-12
🇫🇮 Maya · Finland
968
-10
🇦🇷 Vikings · Argentina
930
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,612 16:10 20:08 42:43 ⛏ Fish Boom FC
28 1,417 15:19 22:56 38:53 ⛏ Fish Boom into Galleys FC
20 998 14:55 18:22 43:25 ⛏ Fish Boom FC
19 966 15:49 20:27 37:38 ⛏ Fish Boom FC
17 840 14:38 24:37 38:12 ⚔ Fish Boom into Archers
16 773 15:15 21:20 — ⛏ Fish Boom FC
16 782 12:33 24:21 44:48 ⛏ Fish Boom into Fire Galleys FC
15 746 16:16 23:00 38:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,345 18,620 13,655 200 49,820 53,097
14,050 17,957 7,350 2,935 42,292 49,388
17,595 13,164 4,540 2,220 37,519 40,899
16,240 9,115 9,855 1,600 36,810 40,865
12,305 16,380 4,605 2,800 36,090 40,928
15,460 8,495 8,300 985 33,240 42,775
10,295 10,560 4,280 1,690 26,825 30,404
9,360 6,835 2,270 1,660 20,125 20,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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