AoeStats
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Arabia

510122701Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 43m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
824
+15
🇷🇺 Maya · Russia
737
+19
🇵🇱 Shu · Poland
660
+22
🇨🇿 Franks · Czechia
946
-24
🇨🇿 Varangians · Czechia
902
-23
🇨🇿 Byzantines · Czechia
548
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,660 10:08 20:13 35:50 ⚔ Scout Rush
22 941 11:11 23:12 — ⚔ Scout Rush
22 929 9:54 24:00 38:58 ⚔ Archer Rush
19 839 10:04 22:06 36:23 ⚔ Archer Rush
13 543 11:17 22:21 38:34 ⚔ Archer Rush
11 485 11:44 31:16 —

Resources

Player Food Wood Gold Stone Spent Collected
14,505 18,442 12,390 2,940 48,277 51,479
20,690 11,534 8,650 2,355 43,229 49,935
9,860 9,180 5,840 2,540 27,420 32,936
12,805 7,494 3,595 2,775 26,669 30,657
8,825 8,592 4,485 850 22,752 25,495
8,025 6,559 1,475 2,600 18,659 20,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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