AoeStats
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MegaRandom

510204711Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 63m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
956
+17
🇺🇸 Japanese · United States
937
+18
🇧🇷 Inca · Brazil
1129
-24
🇧🇷 Byzantines · Brazil
829
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,568 10:25 16:40 31:43 ⛏ Fast Castle
28 1,766 10:40 23:16 39:17 ⚔ Archer Rush
27 1,756 11:40 19:13 33:04 ⛏ Fast Castle
23 1,500 11:07 21:51 37:11 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,235 39,451 18,605 930 92,221 108,618
32,220 23,262 20,145 1,430 77,057 89,586
23,655 24,145 22,035 2,800 72,635 74,234
19,760 22,020 8,165 1,510 51,455 57,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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