AoeStats
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Arena

510103181Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saxons · Hong Kong SAR China
1144
+13
🇭🇰 Vietnamese · Hong Kong SAR China
1044
+17
🇨🇳 Mongols · China
1033
+19
🇭🇰 Franks · Hong Kong SAR China
1026
+19
🇮🇳 Vikings · India
1074
-17
🇺🇸 Slavs · United States
1074
-17
🇷🇺 Franks · Russia
1073
-17
🇺🇸 Malay · United States
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,413 11:29 15:38 31:14 ⛏ Fast Castle
50 2,346 11:07 13:48 26:18 ⛏ Fast Castle
43 2,030 11:00 15:02 29:22 ⛏ Fast Castle
37 1,724 10:47 14:30 29:43 ⛏ Fast Castle
36 1,682 10:27 14:29 36:06 ⛏ Fast Castle
27 1,281 11:02 14:50 29:24 ⛏ Fast Castle
22 1,042 10:54 14:42 27:29 ⛏ Fast Castle
20 941 11:26 16:44 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,925 22,660 17,400 1,575 72,560 80,048
21,580 30,045 11,955 5,650 69,230 89,798
26,370 13,395 16,660 3,000 59,425 70,470
26,110 11,375 14,270 2,410 54,165 59,474
25,140 8,070 16,835 2,800 52,845 58,787
15,750 18,265 10,370 1,745 46,130 64,818
15,795 15,485 9,520 3,215 44,015 57,161
10,775 10,927 6,140 2,310 30,152 32,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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