AoeStats
← zhengyifan2003

Coastal Forest

510864166Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 53m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1495
+12
🇦🇷 Bohemians · Argentina
1477
+13
🇹🇼 Berbers · Taiwan
1426
+15
🇮🇩 Magyars · Indonesia
1409
+16
🇪🇸 Danes · Spain
1484
-17
🇸🇮 Huns · Slovenia
1482
-16
🇨🇳 Malay · China
1401
-14
🇪🇸 Britons · Spain
1276
-26
Player eAPM Actions Feudal Castle Imperial Opening
53 2,824 9:14 22:39 34:34 ⚔ Archer Rush
52 2,789 10:29 14:46 32:33 ⛏ Fish Boom FC
50 2,694 8:45 34:34 45:16 ⚔ Towers FC
50 2,655 10:37 16:32 35:55 ⛏ Fish Boom FC
48 2,564 11:23 14:54 38:48 ⛏ Fast Castle
40 2,138 9:56 13:58 34:08 ⛏ Fast Castle
38 2,032 8:58 27:20 — ⚔ Skirms into Archers
33 1,771 8:38 18:42 36:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,165 35,925 35,910 3,270 108,270 116,707
23,225 26,116 18,695 4,415 72,451 94,958
20,750 26,147 20,870 2,405 70,172 81,243
29,930 22,290 9,025 2,580 63,825 68,206
25,815 17,011 11,370 6,345 60,541 66,664
22,210 17,529 17,205 1,615 58,559 65,190
15,175 23,938 15,815 975 55,903 69,406
8,815 7,526 1,550 585 18,476 18,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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