AoeStats
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Arena

508720648Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Spanish · Pakistan
1338
+12
🇧🇩 Dravidians · Bangladesh
1202
+18
🇬🇪 Bengalis · Georgia
1186
+18
🇨🇭 Danes · Switzerland
1163
+19
🇺🇸 Danes · United States
1294
-19
🇨🇦 Bengalis · Canada
1261
-18
🇨🇴 Britons · Colombia
1206
-15
🇵🇱 Mongols · Poland
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,291 10:02 14:12 26:08 ⛏ Fast Castle
44 1,962 10:42 14:37 29:31 ⚔ FC into Scouts
36 1,590 10:40 14:43 30:23 ⛏ Fast Castle
33 1,474 10:21 14:51 29:59 ⛏ Fast Castle
30 1,328 10:54 14:45 27:37 ⛏ Fast Castle
27 1,217 11:25 15:36 27:27 ⛏ Fast Castle
21 928 10:19 14:03 32:11 ⛏ Fast Castle
21 923 11:22 16:24 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,460 24,928 12,765 3,655 70,808 75,006
31,785 17,815 13,610 1,850 65,060 71,739
25,415 19,276 17,415 1,050 63,156 75,205
26,625 19,135 12,995 2,350 61,105 79,977
20,595 20,100 11,395 2,160 54,250 62,383
22,720 12,595 16,815 1,600 53,730 62,101
13,550 8,588 4,670 2,045 28,853 30,148
4,925 4,063 2,025 750 11,763 13,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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