AoeStats
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Arena

510382734Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 30m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1239
+14
🇪🇸 Turks · Spain
1196
+16
🇨🇴 Goths · Colombia
1100
+20
🇦🇷 Huns · Argentina
1198
-17
🇦🇷 Saxons · Argentina
1189
-17
🇦🇷 Japanese · Argentina
1186
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,433 11:00 15:05 — ⛏ Fast Castle
46 1,385 11:03 15:08 — ⛏ Fast Castle
41 1,238 10:09 14:07 — ⛏ Fast Castle
36 1,088 10:05 14:00 — ⛏ Fast Castle
32 972 11:17 16:08 — ⛏ Fast Castle
31 928 9:49 27:39 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,335 9,580 1,360 1,150 25,425 27,904
8,380 2,910 4,460 655 16,405 17,665
7,615 5,040 1,470 1,005 15,130 16,969
5,575 5,110 890 1,630 13,205 15,696
6,170 5,170 1,215 575 13,130 13,624
3,150 2,790 490 250 6,680 6,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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