AoeStats
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Arena

510190129Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 57m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1222
+17
🇪🇸 Turks · Spain
1177
+19
🇨🇴 Goths · Colombia
1083
+23
🇺🇸 Franks · United States
1272
-21
🇲🇽 Danes · Mexico
1260
-20
🇦🇷 Vietnamese · Argentina
1196
-18
Player eAPM Actions Feudal Castle Imperial Opening
70 4,021 10:03 14:07 31:22 ⛏ Fast Castle
50 2,859 11:56 15:31 30:22 ⛏ Fast Castle
50 2,871 10:52 14:26 31:11 ⛏ Fast Castle
46 2,633 11:13 16:06 35:14 ⛏ Fast Castle
38 2,183 11:25 15:49 — ⛏ Fast Castle
32 1,848 9:59 15:46 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,255 31,700 13,275 4,950 99,180 107,245
32,840 16,800 24,070 4,355 78,065 82,304
23,995 23,225 15,865 2,050 65,135 74,402
21,590 16,885 14,385 2,215 55,075 69,611
22,105 11,320 8,180 1,870 43,475 50,469
13,680 15,650 4,180 620 34,130 37,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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