AoeStats
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Nomad

510186384Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 29m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Persians · New Zealand
1011
+15
🇨🇦 Dravidians · Canada
952
+17
🇨🇭 Varangians · Switzerland
946
+17
🇳🇴 Malians · Norway
995
-17
🇨🇦 Dravidians · Canada
992
-17
🇦🇷 Vietnamese · Argentina
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,296 13:27 18:52 — ⛏ Fish Boom FC
29 845 15:09 24:45 — ⚔ Fish Boom into Skirms
23 682 14:17 26:43 — ⛏ Fish Boom
20 590 14:40 23:08 — ⚔ Fish Boom into Fire Galleys into Archers FC
16 464 16:14 20:48 — ⛏ Fish Boom FC
14 418 16:39 — — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,580 5,553 2,615 360 15,108 14,886
6,980 5,445 1,280 300 14,005 14,330
5,290 5,170 1,710 205 12,375 13,202
4,900 5,624 1,145 280 11,949 14,853
4,935 4,020 1,065 205 10,225 10,482
3,875 3,956 575 275 8,681 8,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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