AoeStats
← MonoKiller19892

Arena

509264636Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 39m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
844
+14
🇧🇷 Turks · Brazil
841
+14
🇦🇷 Spanish · Argentina
813
-14
🇪🇨 Khmer · Ecuador
790
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 976 13:02 16:48 22:01 ◆ FC into Fast Imp
16 632 12:03 18:40 30:05 ⛏ Fast Castle
15 592 10:45 15:07 38:19 ⛏ Fast Castle
12 478 15:06 22:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,130 6,225 6,985 2,250 26,590 29,160
12,405 7,850 2,735 2,050 25,040 27,902
11,580 10,830 2,315 310 25,035 30,304
6,915 6,995 6,560 0 20,470 25,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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