AoeStats
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Black Forest

508814211Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 55m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
813
+12
🇲🇽 Japanese · Mexico
812
+11
🇲🇽 Koreans · Mexico
727
-12
🇲🇽 Danes · Mexico
704
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,186 12:49 31:34 — ⚔ Fish Boom into Archers
21 1,139 12:06 31:11 36:06 ⛏ Fast Castle
17 927 11:49 32:24 — ⚔ Archer Rush
17 922 12:52 25:01 40:19 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
27,900 14,005 15,555 1,600 59,060 64,984
19,130 12,427 6,095 1,815 39,467 41,227
16,970 13,540 6,860 1,550 38,920 47,199
14,330 8,613 4,775 1,870 29,588 32,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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