AoeStats
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Arena

510374921Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 50m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
1241
+14
🇨🇳 Saracens · China
1230
+14
🇺🇸 Franks · United States
1162
+17
🇦🇷 Chinese · Argentina
1198
-15
🇦🇷 Varangians · Argentina
1189
-15
🇦🇷 Mapuche · Argentina
1186
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,440 10:10 14:34 41:45 ⛏ Fast Castle
45 2,288 10:03 13:47 35:58 ⛏ Fast Castle
37 1,857 10:27 14:50 32:13 ⛏ Fast Castle
34 1,726 11:50 16:05 31:34 ⛏ Fast Castle
29 1,450 10:17 14:32 36:18 ⛏ Fast Castle
27 1,352 11:48 17:42 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,305 32,019 17,275 2,260 86,859 98,858
16,475 19,305 14,195 2,230 52,205 65,078
23,440 11,780 10,540 2,800 48,560 60,130
15,025 17,516 9,975 2,805 45,321 50,170
18,990 10,685 9,620 1,185 40,480 51,934
12,990 12,850 8,935 935 35,710 46,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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