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African Clearing

510361418Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 48m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1320
+11
🇨🇳 Berbers · China
1305
+12
🇨🇳 Chinese · China
1139
+19
🇨🇳 Huns · China
1098
+20
🇨🇳 Saracens · China
1232
-17
🇬🇧 Vietnamese · United Kingdom
1224
-16
🇷🇴 Poles · Romania
1197
-15
🇨🇿 Spanish · Czechia
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,845 13:00 17:11 37:46 ⛏ Fast Castle
35 1,719 13:20 16:56 35:11 ⛏ Fast Castle
33 1,596 13:12 26:21 — ⚔ Archer Rush
31 1,491 15:07 21:52 — ⛏ Fish Boom FC
26 1,272 14:09 19:21 — ⛏ Fast Castle
25 1,222 12:57 17:21 35:05 ⛏ Fast Castle
21 1,002 14:29 35:35 46:59 ⚔ Skirms into Towers
21 1,006 12:26 17:46 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,700 9,761 16,095 3,000 55,556 62,661
26,025 14,445 10,730 3,100 54,300 65,712
28,960 10,860 10,145 1,600 51,565 53,755
18,375 15,367 11,725 2,380 47,847 51,194
12,810 13,102 3,680 1,400 30,992 33,068
13,655 9,728 3,865 1,255 28,503 31,309
10,280 9,369 5,575 2,305 27,529 30,625
5,825 5,630 2,185 1,950 15,590 16,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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