AoeStats
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Arena

509855087Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
650
+16
🇨🇳 Huns · China
639
+17
🇷🇺 Slavs · Russia
636
+17
🇲🇽 Mongols · Mexico
607
+38
🇹🇭 Britons · Thailand
789
-21
🇨🇳 Khmer · China
726
-20
🇮🇹 Teutons · Italy
573
-14
🇪🇸 Chinese · Spain
548
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,773 11:52 16:35 31:29 ⛏ Fast Castle
24 1,267 10:45 16:36 33:26 ⛏ Fast Castle
22 1,156 10:36 18:58 30:02 ⛏ Fast Castle
17 879 13:56 20:04 34:38 ⛏ Fast Castle
14 732 10:56 21:21 34:40 ⛏ Fast Castle
14 727 11:29 18:21 29:49 ⛏ Fast Castle
8 398 15:23 26:39 38:52 ⚔ Drush FC
6 315 16:37 21:20 27:25 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
34,550 19,290 17,805 2,450 74,095 89,976
32,290 16,125 14,960 3,280 66,655 78,261
15,595 21,685 16,825 1,510 55,615 59,413
21,345 16,330 11,970 3,100 52,745 71,269
24,820 10,455 9,610 3,300 48,185 51,108
17,350 12,400 5,325 1,400 36,475 37,314
12,160 10,135 5,690 900 28,885 33,670
11,985 5,970 4,935 750 23,640 27,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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