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Arena

510171439Analyzed
4v4 RM · 15h ago on Sep 29, 2026· 34m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Hindustanis · South Africa
1190
+15
🇮🇳 Persians · India
1184
+15
🇵🇹 Franks · Portugal
1161
+16
🇩🇪 Japanese · Germany
1152
+16
🇨🇳 Khmer · China
1201
-17
🇦🇷 Armenians · Argentina
1180
-16
🇺🇸 Danes · United States
1149
-15
🇧🇷 Bohemians · Brazil
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,263 10:06 15:45 — ⛏ Fast Castle
32 1,101 10:58 15:27 — ⛏ Fast Castle
32 1,080 10:26 15:31 — ⛏ Fast Castle
28 974 10:52 15:38 30:42 ⛏ Fast Castle
26 902 9:52 13:16 — ⛏ Fast Castle
23 775 11:19 15:47 29:21 ⛏ Fast Castle
22 746 10:51 15:43 29:39 ⛏ Fast Castle
20 688 9:42 15:12 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,045 15,530 4,370 2,260 40,205 48,789
14,620 7,945 6,645 1,260 30,470 33,185
10,645 9,825 3,840 1,625 25,935 28,393
9,970 4,870 3,810 850 19,500 22,438
8,055 4,725 3,140 1,470 17,390 19,343
7,905 4,285 1,350 140 13,680 16,990
5,195 4,100 960 1,400 11,655 13,198
3,895 3,761 700 850 9,206 8,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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