AoeStats
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Nomad

510960752Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 45m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
889
+16
🇭🇰 Persians · Hong Kong SAR China
885
+17
🇹🇼 Wei · Taiwan
866
+17
🇺🇸 Inca · United States
943
-18
🇩🇪 Varangians · Germany
898
-17
🇵🇱 Chinese · Poland
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,986 17:32 21:56 34:05 ⛏ Fish Boom FC
24 1,114 17:11 26:24 — ⛏ Fish Boom FC
20 899 17:18 21:36 39:24 ⛏ Fish Boom FC
16 739 14:45 23:45 32:52 ⚔ Champis FC
12 544 17:40 — — ⛏ Fish Boom
8 371 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,345 16,750 2,440 7,700 41,235 59,934
13,675 7,519 5,465 3,265 29,924 31,739
11,360 6,435 5,265 1,355 24,415 25,730
11,655 6,445 2,160 1,600 21,860 29,544
2,600 2,225 0 160 4,985 7,745
1,500 825 50 100 2,475 2,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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