AoeStats
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Arena

509093140Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 44m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1501
+14
🇺🇸 Japanese · United States
1486
+14
🇩🇪 Mapuche · Germany
1461
-14
🇨🇳 Saxons · China
1439
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,461 10:27 17:32 37:44 ⛏ Fast Castle
45 1,990 9:56 13:42 31:15 ⛏ Fast Castle
33 1,445 9:00 23:16 36:03 ⚔ Towers FC
28 1,223 9:16 13:54 41:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,445 21,175 8,185 1,500 50,305 54,172
16,975 15,303 10,520 2,160 44,958 51,301
19,625 9,646 9,280 1,475 40,026 42,974
11,365 11,535 4,700 965 28,565 33,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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