AoeStats
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Black Forest

509081713Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 37m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Turks · Finland
1625
+9
🇫🇮 Britons · Finland
1605
+9
🇫🇮 Danes · Finland
1580
+10
🇩🇪 Muisca · Germany
1504
-11
🇨🇳 Spanish · China
1442
-9
🇦🇺 Britons · Australia
1413
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 2,011 11:45 16:36 — ⛏ Fast Castle
49 1,831 9:34 25:50 — ⚔ M@A into Archers
39 1,431 12:27 23:26 — ⛏ Fast Castle
35 1,288 15:02 19:19 34:06 ⛏ Fast Castle
31 1,136 12:41 16:27 — ⛏ Fast Castle
27 1,012 16:56 22:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,150 11,140 6,180 300 35,770 38,245
14,095 7,034 8,070 300 29,499 30,822
11,050 9,093 3,545 1,575 25,263 26,991
11,600 6,985 4,460 1,865 24,910 26,933
6,825 4,867 610 1,695 13,997 15,196
5,125 4,992 2,545 700 13,362 14,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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