AoeStats
← El Fantasma de Pancho Villa

Arabia

510217100Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 39m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1249
+12
🇨🇳 Franks · China
1125
+17
🇺🇸 Mongols · United States
1121
+18
🇨🇦 Ethiopians · Canada
1007
+22
🇨🇱 Varangians · Chile
1175
-18
🇺🇸 Teutons · United States
1162
-18
🇨🇴 Turks · Colombia
1157
-17
🇺🇾 Britons · Uruguay
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,784 8:30 22:51 — ⚔ Archer Rush
42 1,668 9:51 — — ⚔ Scout Rush
40 1,591 8:58 24:27 38:05 ⚔ Scout Rush
40 1,572 8:26 21:40 37:56 ⚔ Scout Rush
37 1,486 10:04 25:09 36:33 ⚔ Scout Rush
37 1,488 10:56 25:10 38:18 ⚔ Archer Rush
27 1,082 10:14 19:30 33:58
14 541 9:03 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,230 5,753 7,595 850 29,428 31,862
13,460 7,367 5,945 100 26,872 27,996
10,635 8,876 4,680 1,500 25,691 29,901
9,870 8,899 4,290 325 23,384 24,540
10,275 5,695 3,875 1,525 21,370 22,762
5,015 5,990 3,455 100 14,560 16,039
5,285 3,493 150 50 8,978 9,546
2,855 2,240 50 0 5,145 6,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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