AoeStats
← El Fantasma de Pancho Villa

Arena

510015798Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 58m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1199
+16
🇦🇺 Portuguese · Australia
1135
+18
🇦🇷 Poles · Argentina
1101
+20
🇫🇷 Khmer · France
1088
+20
🇲🇽 Persians · Mexico
1226
-19
🇨🇳 Magyars · China
1201
-19
🇺🇸 Cumans · United States
1164
-18
🇺🇸 Teutons · United States
1161
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,655 10:09 13:08 28:31 ⛏ Fast Castle
38 2,191 10:07 14:13 33:25 ⛏ Fast Castle
33 1,914 9:42 14:10 35:53 ⛏ Fast Castle
32 1,838 10:45 15:34 32:15 ⛏ Fast Castle
32 1,838 11:10 15:20 24:38 ⛏ Fast Castle
29 1,669 12:22 17:14 28:32 ⛏ Fast Castle
24 1,394 10:12 14:58 33:01 ⛏ Fast Castle
16 949 13:35 37:15 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,355 20,230 25,415 6,850 91,850 100,702
25,355 23,065 27,185 3,555 79,160 95,907
26,545 26,965 15,405 1,635 70,550 73,592
16,920 14,985 17,175 6,650 55,730 61,066
19,765 21,105 10,670 2,735 54,275 64,026
17,770 19,770 10,170 2,865 50,575 52,266
13,990 8,330 6,095 950 29,365 34,232
8,005 9,405 1,410 225 19,045 24,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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