AoeStats
← El Fantasma de Pancho Villa

Pilgrims

509982540Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1163
+15
🇺🇸 Cumans · United States
1158
+16
🇨🇴 Vietnamese · Colombia
1111
+17
🇦🇷 Chinese · Argentina
1097
+18
🇦🇷 Persians · Argentina
1164
-17
🇸🇪 Koreans · Sweden
1159
-17
🇨🇱 Saxons · Chile
1156
-17
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,774 10:43 16:20 41:30 ⛏ Fish Boom FC
30 1,658 13:00 19:40 35:50 ⚔ Drush FC
29 1,591 10:54 24:19 53:40 ⚔ Fish Boom into M@A into Towers
26 1,419 10:00 19:07 49:29 ⛏ Fish Boom into Galleys FC
25 1,364 10:13 15:35 32:01 ⚔ Fish Boom FC into Towers
24 1,319 11:33 16:56 34:48 ⛏ Fish Boom FC into Fire Galleys
24 1,310 13:24 25:08 30:58 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
16 876 13:28 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
28,340 15,072 18,545 2,710 64,667 70,865
21,780 10,778 13,140 3,310 49,008 59,009
14,705 17,808 9,610 3,225 45,348 58,137
19,110 13,470 7,885 1,095 41,560 46,469
9,520 13,983 7,670 3,310 34,483 42,102
9,500 11,338 4,985 1,735 27,558 33,668
7,950 11,554 4,070 1,745 25,319 28,782
4,985 8,229 1,485 325 15,024 15,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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