AoeStats
← El Fantasma de Pancho Villa

MegaRandom

509980608Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 4m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Armenians · Belarus
1174
+16
🇨🇱 Mongols · Chile
1173
+16
🇹🇷 Koreans · Türkiye
1161
+16
1134
+17
🇦🇷 Khmer · Argentina
1222
-19
🇺🇸 Aztecs · United States
1175
-17
🇫🇷 Teutons · France
1130
-15
🇲🇽 Varangians · Mexico
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 232 — — —
47 231 — — —
45 223 — — —
37 181 — — —
31 155 — — —
27 133 — — —
16 77 — — —
14 70 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 275 50 0 825 761
550 250 0 0 800 784
550 250 0 0 800 718
350 300 0 0 650 565
400 225 0 0 625 688
400 225 0 0 625 669
520 105 0 0 625 642
0 25 0 0 25 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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