AoeStats
← El Fantasma de Pancho Villa

Arena

509744701Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 57m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1190
+18
🇨🇱 Saxons · Chile
1139
+20
🇵🇪 Lithuanians · Peru
1139
+20
🇲🇽 Koreans · Mexico
1077
+21
🇲🇽 Persians · Mexico
1289
-22
🇨🇳 Bohemians · China
1213
-20
🇨🇳 Franks · China
1197
-19
🇺🇸 Cumans · United States
1175
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,795 10:15 14:36 29:13 ⛏ Fast Castle
48 2,766 11:10 15:15 28:32 ⛏ Fast Castle
41 2,342 10:50 14:52 28:37 ⛏ Fast Castle
39 2,250 10:46 14:58 32:41 ⛏ Fast Castle
38 2,159 11:40 16:10 32:22 ⛏ Fast Castle
32 1,855 9:28 38:31 54:10 ⚔ M@A into Towers
30 1,732 12:43 17:06 35:02 ⛏ Fast Castle
22 1,261 13:41 35:18 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
55,105 55,590 22,400 3,005 136,100 152,071
38,895 20,510 27,965 1,780 89,150 103,228
30,430 39,985 11,325 2,280 84,020 90,705
26,840 30,140 17,610 2,205 76,795 82,418
31,835 16,785 21,565 3,750 73,935 88,124
24,640 15,835 20,175 5,810 66,460 75,090
13,910 13,720 5,870 1,185 34,685 37,209
9,245 9,432 2,410 200 21,287 20,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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