AoeStats
← El Fantasma de Pancho Villa

Fortress

509733309Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 13m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1318
+12
🇦🇷 Bohemians · Argentina
1288
+13
🇦🇷 Celts · Argentina
1128
+20
🇦🇷 Bulgarians · Argentina
986
+26
🇲🇽 Bohemians · Mexico
1291
-21
🇦🇷 Varangians · Argentina
1205
-17
🇪🇸 Hindustanis · Spain
1200
-17
🇺🇸 Cumans · United States
1168
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 320 7:41 11:43 — ⛏ Fast Castle
19 260 8:52 — — ⛏ Fast Castle
18 251 7:22 11:51 — ⛏ Fast Castle
18 253 7:49 11:31 — ⛏ Fast Castle
17 239 9:17 — — ⚔ M@A Rush
12 165 8:46 12:57 — ⛏ Fast Castle
11 155 8:22 12:04 — ⛏ Fast Castle
10 135 7:38 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,385 1,800 360 0 6,545 6,759
3,125 2,075 200 200 5,600 5,841
3,075 1,515 450 140 5,180 5,308
3,250 1,465 250 200 5,165 5,053
3,025 1,345 200 225 4,795 5,867
2,350 1,585 470 0 4,405 5,456
2,425 1,520 250 0 4,195 5,381
2,575 1,290 250 0 4,115 5,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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