AoeStats
← El Fantasma de Pancho Villa

Arena

509726539Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 40m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1276
+15
🇪🇸 Persians · Spain
1181
+19
🇩🇪 Britons · Germany
1171
+19
🇺🇸 Cumans · United States
1148
+20
🇮🇪 Franks · Ireland
1344
-22
🇮🇪 Danes · Ireland
1244
-18
🇮🇪 Hindustanis · Ireland
1243
-18
🇮🇪 Lithuanians · Ireland
1158
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,465 11:41 21:26 35:37 ⚔ Archer Rush
30 1,242 10:10 14:59 32:06 ⛏ Fast Castle
28 1,149 10:28 14:43 30:06 ⛏ Fast Castle
26 1,072 10:03 14:28 — ⛏ Fast Castle
25 1,029 11:40 14:51 31:41 ⛏ Fast Castle
25 1,040 10:22 15:14 — ⛏ Fast Castle
24 977 13:11 — — ⚔ M@A into Towers
16 656 10:33 16:08 38:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,580 16,130 12,660 2,150 50,520 54,378
20,800 12,590 8,935 1,600 43,925 50,465
15,540 11,830 9,035 3,650 40,055 46,719
14,765 14,150 8,660 210 37,785 40,191
11,180 7,550 6,125 1,500 26,355 29,778
11,365 6,420 4,145 1,550 23,480 27,257
9,825 6,775 4,045 755 21,400 22,670
6,695 7,430 2,665 975 17,765 18,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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