AoeStats
← El Fantasma de Pancho Villa

Black Forest

509717004Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 45m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1238
+12
🇫🇮 Teutons · Finland
1138
+16
🇫🇷 Mongols · France
1117
+17
🇺🇸 Cumans · United States
1093
+17
🇺🇸 Hindustanis · United States
1146
-16
🇲🇽 Byzantines · Mexico
1143
-16
🇦🇷 Chinese · Argentina
1125
-15
🇧🇷 Saxons · Brazil
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,910 10:24 24:06 33:58 ⚔ Tower Rush
39 1,798 12:39 16:48 33:36 ⛏ Fast Castle
37 1,674 10:04 14:55 30:35 ⛏ Fast Castle
25 1,127 11:01 15:08 34:01 ⛏ Fast Castle
24 1,093 15:02 33:27 41:03 ⚔ M@A into Towers
23 1,063 14:24 32:03 37:16 ⚔ Scout Rush
17 799 13:46 24:48 35:50 ⛏ Fast Castle
15 667 10:30 18:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,750 18,305 9,500 2,210 51,765 60,046
18,730 12,580 9,665 2,560 43,535 55,903
9,500 13,466 10,980 2,480 36,426 41,073
14,930 12,140 5,550 2,425 35,045 40,231
K
13,920 9,538 3,895 2,330 29,683 33,815
11,425 7,523 6,410 1,485 26,843 31,979
11,015 6,755 2,610 1,550 21,930 24,101
4,125 3,262 680 510 8,577 9,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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