AoeStats
← El Fantasma de Pancho Villa

Arena

509610297Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1139
+16
🇺🇸 Cumans · United States
1122
+17
🇬🇧 Japanese · United Kingdom
1103
+18
🇳🇱 Bohemians · Netherlands
1084
+18
🇦🇺 Danes · Australia
1197
-20
🇦🇺 Teutons · Australia
1157
-18
🇦🇺 Japanese · Australia
1106
-16
🇦🇺 Byzantines · Australia
1096
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,759 10:22 15:49 33:15 ⛏ Fast Castle
27 1,506 10:39 17:52 31:14 ⛏ Fast Castle
27 1,546 10:22 14:01 27:56 ⛏ Fast Castle
24 1,327 14:37 37:10 40:56 ⚔ M@A into Towers
23 1,319 10:31 17:23 36:36 ⛏ Fast Castle
23 1,276 11:30 16:29 33:45 ⛏ Fast Castle
21 1,198 12:04 16:30 31:14 ⛏ Fast Castle
21 1,197 10:33 15:46 52:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,115 25,350 22,225 1,930 94,620 110,639
46,335 11,940 22,045 2,830 83,150 87,033
20,880 26,360 14,760 5,425 67,425 96,945
28,005 22,675 12,010 4,040 66,730 72,704
21,990 26,645 8,920 2,950 60,505 61,671
26,675 8,670 12,690 2,975 51,010 60,670
18,830 17,124 8,120 1,630 45,704 46,550
12,785 11,059 4,315 3,855 32,014 35,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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