AoeStats
← El Fantasma de Pancho Villa

Lombardia

509599197Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1105
+16
🇮🇳 Japanese · India
1096
+17
🇨🇳 Persians · China
1077
+17
🇦🇷 Maya · Argentina
1075
+17
🇺🇸 Teutons · United States
1124
-17
1108
-17
🇦🇺 Varangians · Australia
1101
-17
🇫🇷 Burgundians · France
1097
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,203 10:03 15:34 30:42 ⛏ Fast Castle
36 2,010 11:45 16:21 31:57 ⛏ Fast Castle
36 1,984 11:32 18:36 35:48 ⛏ Fast Castle
30 1,643 10:41 16:21 30:16 ⛏ Fast Castle
27 1,476 11:30 15:23 31:25 ⛏ Fast Castle
17 946 16:11 19:49 38:57 ⛏ Fast Castle
17 944 12:47 17:07 35:27 ⛏ Fast Castle
16 863 11:19 20:16 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,610 22,233 34,500 6,050 100,393 114,389
16,130 28,850 22,115 3,205 70,300 96,716
36,160 11,215 14,750 1,770 63,895 67,949
23,670 20,590 16,115 3,460 63,835 106,947
27,900 16,535 15,370 1,755 61,560 70,765
24,790 10,956 8,685 3,625 48,056 63,147
17,500 10,837 4,300 5,500 38,137 44,215
15,940 9,220 5,585 995 31,740 34,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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