AoeStats
← El Fantasma de Pancho Villa

Black Forest

509588020Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malians · Netherlands
1206
+13
🇫🇷 Goths · France
1180
+14
🇫🇷 Khmer · France
1177
+14
🇪🇸 Lithuanians · Spain
1065
+19
🇺🇸 Cumans · United States
1156
-16
🇨🇳 Hindustanis · China
1138
-15
🇦🇺 Varangians · Australia
1130
-15
🇷🇺 Bohemians · Russia
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,257 11:56 15:26 35:48 ⛏ Fast Castle
40 2,000 12:27 16:07 41:48 ⛏ Fast Castle
31 1,534 11:24 20:01 34:47 ⚔ M@A Rush
23 1,151 12:10 31:05 43:52 ⚔ M@A into Towers
22 1,084 11:48 18:20 29:03 ⛏ Fish Boom FC
20 979 9:59 15:57 31:24 ⛏ Fast Castle
20 989 13:17 18:39 31:20 ⛏ Fish Boom FC
14 676 12:52 18:59 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,970 20,357 9,590 2,945 64,862 69,058
24,065 20,205 17,575 2,800 64,645 84,257
33,880 13,887 13,835 2,925 64,527 68,487
25,380 14,545 9,475 2,185 51,585 60,892
21,330 13,525 8,760 950 44,565 55,372
14,610 13,973 8,490 1,935 39,008 47,668
12,170 11,735 7,805 1,775 33,485 37,236
12,060 6,446 4,660 1,490 24,656 26,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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