AoeStats
← El Fantasma de Pancho Villa

Arena

509003914Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 30m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1256
+8
🇨🇱 Danes · Chile
1176
+11
🇨🇱 Franks · Chile
1141
+12
🇨🇱 Poles · Chile
1097
+14
🇺🇸 Teutons · United States
1139
-14
🇨🇳 Goths · China
1070
-12
🇦🇷 Mongols · Argentina
1063
-11
🇲🇽 Magyars · Mexico
966
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 1,364 11:44 15:44 — ⛏ Fast Castle
42 1,287 11:58 15:48 28:26 ⛏ Fast Castle
33 1,026 10:58 17:09 28:49 ⛏ Fast Castle
31 965 11:43 16:05 — ⛏ Fast Castle
30 905 11:39 15:53 — ⛏ Fast Castle
29 901 11:50 15:45 — ⛏ Fast Castle
19 596 13:31 17:10 — ⛏ Fast Castle
10 310 10:06 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,820 10,335 2,275 995 26,425 29,600
9,990 6,585 1,805 950 19,330 20,509
7,810 7,655 2,030 245 17,740 19,665
5,455 7,030 3,265 1,400 17,150 18,399
7,020 7,015 2,265 850 17,150 18,943
7,895 5,406 2,015 850 16,166 19,469
6,630 3,048 1,435 1,950 13,063 13,441
4,215 2,470 100 250 7,035 8,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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