AoeStats
← El Fantasma de Pancho Villa

Pilgrims

508996463Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 68m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Chinese · Taiwan
1096
+15
🇨🇳 Burgundians · China
1028
+18
🇨🇳 Spanish · China
984
+20
🇨🇳 Japanese · China
974
+20
🇺🇸 Cumans · United States
1161
-22
🇳🇱 Varangians · Netherlands
1067
-18
🇵🇪 Malay · Peru
1066
-18
🇲🇽 Magyars · Mexico
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,214 11:54 15:44 41:55 ⛏ Fish Boom FC
47 3,211 11:32 19:16 42:12 ⛏ Fish Boom into Galleys FC
35 2,431 14:18 22:41 40:13 ⛏ Fish Boom FC
32 2,197 11:59 20:11 38:25 ⛏ Fish Boom FC
23 1,575 12:39 24:44 37:40 ⛏ Fish Boom into Galleys into Fire Galleys
23 1,593 13:15 23:19 42:40 ⚔ Fish Boom into Towers FC
18 1,216 13:13 34:39 — ⚔ Fish Boom into M@A
12 826 13:07 21:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,965 30,555 11,670 2,820 71,010 83,809
21,810 27,467 12,615 1,800 63,692 65,694
17,075 23,673 11,040 8,935 60,723 77,160
20,375 17,493 8,605 3,880 50,353 52,915
17,310 19,790 9,790 2,400 49,290 66,522
15,075 12,975 4,910 3,650 36,610 41,791
16,885 9,510 7,125 1,700 35,220 34,967
16,305 9,873 2,935 205 29,318 29,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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