AoeStats
← El Fantasma de Pancho Villa

Oasis

508593145Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 29m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1422
+6
🇨🇳 Mongols · China
1100
+43
🇨🇳 Inca · China
1089
+26
🇨🇳 Cumans · China
996
+20
🇺🇸 Cumans · United States
1178
-17
🇺🇸 Magyars · United States
1165
-16
🇨🇳 Bohemians · China
1125
-15
🇲🇽 Varangians · Mexico
1051
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 1,849 7:56 21:25 — ⚔ Archer Rush
49 1,436 10:06 14:40 — ⛏ Fast Castle
34 986 11:04 18:34 — ⛏ Fast Castle
32 946 9:10 21:17 — ⛏ Fast Castle
31 906 10:14 18:30 — ⛏ Fast Castle
23 680 11:04 16:58 — ⛏ Fast Castle
21 607 10:06 22:35 — ⚔ FC into Scouts
21 615 12:57 19:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,950 6,075 3,895 200 20,120 22,367
10,790 6,273 2,740 100 19,903 21,225
10,030 4,921 3,085 950 18,986 20,202
6,200 6,315 2,655 200 15,370 16,674
6,200 4,540 300 850 11,890 14,799
5,460 4,665 880 325 11,330 13,945
4,775 4,854 430 140 10,199 10,641
3,425 3,102 1,230 1,580 9,337 9,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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