AoeStats
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Fortress

510228701Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 51m 16s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1670
+21
🇧🇷 Maya · Brazil
1650
+21
🇧🇷 Spanish · Brazil
1534
+26
🇨🇴 Inca · Colombia
1837
-25
🇦🇷 Vikings · Argentina
1771
-23
🇨🇴 Chinese · Colombia
1707
-20
Player eAPM Actions Feudal Castle Imperial Opening
52 2,673 8:15 12:00 21:47 ⛏ Fast Castle
51 2,603 7:03 11:03 24:50 ⛏ Fast Castle
48 2,475 7:59 11:40 23:42 ⛏ Fast Castle
45 2,323 7:13 11:01 23:01 ⛏ Fast Castle
40 2,057 6:57 11:06 24:54 ⛏ Fast Castle
37 1,919 7:07 11:09 24:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,935 27,416 32,615 3,415 108,381 115,489
51,330 22,685 28,200 920 103,135 108,046
23,855 35,995 24,375 1,885 86,110 99,368
34,585 21,938 19,105 2,620 78,248 88,099
32,680 21,840 16,115 4,370 75,005 88,399
26,635 22,395 19,830 4,145 73,005 81,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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