AoeStats
← John

Nomad

510188213Analyzed
4v4 RM · 13h ago on Sep 29, 2026· 14m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
1013
+12
🇨🇦 Varangians · Canada
994
+13
🇨🇱 Vikings · Chile
980
+14
🇳🇱 Teutons · Netherlands
949
+15
🇵🇹 Cumans · Portugal
1030
-18
🇲🇽 Burmese · Mexico
940
-14
🇺🇸 Byzantines · United States
875
-11
🇨🇭 Huns · Switzerland
872
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 308 — — — ⛏ Fish Boom
19 280 — — — ⛏ Fish Boom
18 266 13:56 — — ⛏ Fish Boom
14 208 14:42 — — ⛏ Fish Boom
14 214 — — — ⛏ Fish Boom
13 190 — — —
11 164 — — —
10 148 14:21 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,750 2,180 140 100 4,170 4,627
!
2,250 1,600 50 100 4,000 3,613
1,850 1,601 50 100 3,601 3,307
1,850 1,450 50 100 3,450 3,715
1,850 1,037 50 100 3,037 3,544
1,350 1,381 50 100 2,881 3,063
1,200 1,100 50 100 2,450 2,673
950 950 50 200 2,150 1,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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