AoeStats
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Lombardia

510173131Analyzed
4v4 RM · 14h ago on Sep 29, 2026· 73m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Muisca · Austria
1034
+16
🇭🇰 Byzantines · Hong Kong SAR China
1028
+16
🇹🇷 Chinese · Türkiye
1009
+17
🇭🇰 Hindustanis · Hong Kong SAR China
1006
+16
🇹🇷 Maya · Türkiye
1043
-17
🇨🇦 Aztecs · Canada
1038
-17
🇨🇦 Saxons · Canada
1025
-16
🇦🇲 Koreans · Armenia
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,176 10:46 17:22 29:04 ⛏ Fast Castle
34 2,459 10:01 20:51 42:27 ⛏ Fast Castle
31 2,282 12:27 17:06 32:05 ⛏ Fast Castle
30 2,217 11:57 16:11 34:34 ⛏ Fast Castle
22 1,591 12:02 16:56 31:41 ⛏ Fast Castle
21 1,552 12:48 18:21 31:33 ⛏ Fast Castle
20 1,485 11:49 16:54 31:58 ⛏ Fast Castle
16 1,173 10:40 16:33 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,445 72,061 55,140 4,430 200,076 206,289
71,300 29,015 49,620 3,000 152,935 160,550
41,735 58,930 35,755 6,895 143,315 145,656
33,185 57,702 36,680 2,970 130,537 131,821
50,790 32,311 23,995 3,890 110,986 120,211
53,090 27,718 25,220 3,695 109,723 116,718
30,615 41,731 29,755 3,875 105,976 133,254
20,320 29,793 17,905 4,945 72,963 117,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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